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Wyvern's Hoard

Tipsy Wyvern Dice, at the corner table by the fire

๐Ÿ‘› Purse: 30 coppersSlate: 0๐Ÿช™ Pot: 0
Round 0 of 5The table waits

Rain on the shutters, a fire in the hearth, and a corner table that's always got a game going. The Tipsy Wyvern's regulars shove over a stool. Five coppers in, high hoard takes the pot.

๐Ÿ“œ Hear the rumors

๐Ÿ—ฃ๏ธ Table Talk

๐Ÿ“œ House Rules of the Wyvern
  • Six dice. On your turn roll them all, set aside at least one scoring die (tap it), then bank or roll the rest.
  • A roll that scores nothing is a bust: that turn's points are lost.
  • If all six dice score, you get all six back and keep rolling: a hot hoard.
  • Single 1 = 100 ยท single 5 = 50 ยท three of a kind = face ร—100 ยท three 1s = 1000 ยท a 1โ€“6 straight = 1500.
  • No extra credit for four or more of a kind: four 2s are 200 plus a 2 that does not score.
  • Five rounds, you and three regulars. Everyone antes 5 coppers; high score takes the 20-copper pot (ties split it).
  • Go broke and the barkeep stands you 10 coppers "on the slate".